
SABERTOOTH Z77 (LGA1155)Ē1 ☌Ĩ94GB SanDisk Ultra II 960GB ATA Device (SSD)đ9 ☌ĩ32GB Western Digital WDC WD10EADS-11M2B2 ATA Device (SATA)Ē4 ☌ Microsoft Windows 7 Home Premium 64-bit SP1ġ6.0 GB Dual-Channel DDR3 668MHz (9-9-9-24)ĪSUSTeK COMPUTER INC.

I currently have the game on ultra, and do find that the frames drop down to 30 from 60 even when in rain or driving into a city. I would think that my computer specs are more than enough to run this game, so it must be some of the settings. Every so often my game freezes for a few seconds and the FPS drops by 30 frames and I hear the computer fans slow down too. Don't get me wrong, that is the core gameplay loop and I'm 100% here for it.I just think there's room to broaden the appeal of the game beyond just an iron-fisted adherence to "simulation".Can someone kindly advise how to fix this issue that I am having with ATS. that can personalize a trip beyond just "navigate out of warehouse, drive, park, repeat".

I mean, yes, a real-world trucker would be on a schedule and looking to collect their paycheck, but for me personally (and I'm obviously not the only one) the video game that I would prefer would include stuff like this: optional interactions like roadside vistas, truck stops, etc.

For me, what makes these games (ETS, ETS2, ATS) unique is that they're driving games that are more about the journey than the destination. wouldn't it be nice to be able to extend the possibility of using the (walk mode) on other occasions? For example, when along our fabulous itineraries we pass where there is a beautiful sight, in that opportunity to have the opportunity to stop for a moment, get off, look out and enjoy the wonderful landscape. Originally posted by wayfarer1959:Fantastic, I tried it.
